Masters Theses/Capstone Projects
Date of Award
4-27-2019
Document Type
Thesis
Degree Name
Curriculum and Instruction (MAE)
First Committee Member
Dr. Diane Ross
Advisor
Dr. Paul Wendel
Second Committee Member
Dr. Dee Knoblauch
Keywords
Gamification, Motivation, Achievement, Leveling Up, Homework
Subject Categories
Higher Education
Abstract
This study was a quantitative, quasi-experimental study, comparing 4 classes, studying an 8th grade science unit in a gamified classroom within a suburban middle school. A “Leveling Up” intervention was used in a gamified classroom with the experimental group and compared to a control group in a gamified classroom not using the leveling up intervention. The three driving questions of this study are: Q1)Does Gamification with Leveling Up Promote Learning in an 8th Grade Science Unit more than Gamification Alone? Q2) Does Gamification with Leveling Up Promote Motivation to Learn Science in an 8th Grade Science Unit more than Gamification Alone? And Q3) Does Gamification with Leveling Up Increase Students Perception of Their Motivation? The data showed no significant findings to improve achievement, homework completion or self reported motivation on the survey.
Recommended Citation
Bardwell, Tina, "Gamification with leveling up: Effects on learning science and motivation toward learning science." (2019). Masters Theses/Capstone Projects. 18.
https://digitalcommons.otterbein.edu/stu_master/18