Date of Award
Biology & Earth Science
Dr. Jeffrey Lehman and Dr. Cynthia Laurie-Rose
First Committee Member
Dr. Jeffrey Lehman
Second Committee Member
Dr. Cynthia Laurie-Rose
Third Committee Member
Dr. Margaret Koehler
genetics, learning, game-based learning, video games
Genetics | Higher Education
Digital game-based learning is an alternative to traditional lecture learning. It involves active engagement with concepts in a digital game setting and can apply to a variety of subjects, including STEM fields. We examined this type of learning in the context of an undergraduate introductory genetics course: specifically, use of a genetics video game for teaching. There were two groups: an experimental group that played the genetics game Geniventure, and a control group that read and studied Powerpoint lecture slides. Both groups took a pretest and posttest, as well as completed an I/D (interest/deprivation) scale and workload scale. There was no significant difference in pretest versus posttest score between the groups, and individuals in the experimental group had higher workload across all subscales compared to the control group. However, individuals with higher interest had higher test scores in the course’s first post-experiment major exam. Overall, although there was no significant difference in game-based learning transfer between the groups, this study could act as a preliminary study for further testing with genetics digital game-based learning.
Copyright, all rights reserved. Fair Use
Wolfe, Sarah, "Gaming to Learn Genetics" (2023). Undergraduate Honors Thesis Projects. 146.
Available for download on Saturday, April 27, 2024